![]() Using Mask() hides you from view for a few seconds, and using Cull() while hidden slices your sword upwards for devastating damage. Even without upgrades, using abilities in a specific order can have good effects. For example using Spark() modified with Load() sends out tonnes of explosive particles with a huge blast radius. Applying functions to these slots grants extra bonuses to each attack. Backdoors appear to allow access to side challenges, and the bar where Red once performed is called The Empty Set.Įach of your abilities has two upgrade slots. The number of abilities you can have equipped is limited by your Memory. You might be starting to see a computer theme emerging here, and you’d be right, as programming and math references run deep. As you progress through the game you unlock more and more abilities, called Functions, which you can mix and match to form your arsenal of four abilities. ![]() As you explore the city of Cloudbank, small arenas will be set up in the environment as enemies, knows as Processes, spawn in and attack you. Red being able to type is also one of the few ways she can interact with her companion directly.Īlthough the story is mature and well told, it’s actually the gameplay that shines through the most here. It’s nicely interactive in places too, as you can leave comments on news stories and the like. The story is told gradually, through computer terminals and snippets of dialogue, as you try and piece together the narrative. Logan Cunningham returns from being the narrator in Transistor’s predecessor to a similar role as the sword here, and does an even better job this time round. Much like Bastion, there are few talking characters in the game, but each one is so fleshed out and wonderfully voice acted it’s hard to notice the small cast. She pulls a large sword out of a dead body on the streets and it becomes her talking partner for the rest of the game. However, her voice has been tragically stolen the night before the game begins. You play as Red, a much loved musician in the futuristic city of Cloudbank. It’s a third person action game with some role-playing elements where you can tailor your character to suit your style of combat. It does share some of the same themes though. ![]() However, it’s unfair to compare the two games, especially when this is not a sequel. The question for Supergiant Games was this: would Transistor turn out to be the equivalent of the tricky second album, or would it live up to expectations? Expanding from Bastion’s action style into a more strategically focused mindset, Transistor seeks to raise the bar, and while it does so on some levels, ultimately it falls just a step short. Let me start out by saying that I feel Bastion was a masterpiece, not only in gameplay, but in story, visually, and particularly in sound design. ![]()
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