![]() Normal Attacks and Charged Normal Attacks are now homing. Inputting the Elude Weapon Action with directional input after a Photon Art will do a short step and fire a Dash Attack. Katana only.Īfter avoiding an attack using your Elude Weapon Action, perform a Normal Attack to summon Photon Bows which deal a 3-hit counter. Katana PA Combo count will now continue even when using a different Katana PA during consecutive Katana PAs. Successfully performing a Perfect Guard / Evasion will temporarily increase the power of normal attacks and counters, and the amount of PP recovered when attacking. ![]() Normal Attacks, Step Attacks and Photon Arts will generate a frontal blue counter shield for a very brief time frame in their after frames/animation which will cause the user to automatically perform a counterattack (with invincibility frames?) that fires a shockwave if an enemy attack hits it. Katana only.Ī ranged shockwave counter is fired together with the short ranged slash counterattack when a Just Guard is performed successfully, increasing the probability of the counter hitting as it carries the bulk of the counter damage. Reduces the damage taken to 10% and the PP consumed to 10 when performing a regular non-parry guard Weapon Action.Īfter successfully performing a Just Guard, automatically performs a short ranged slash counterattack. On a Sub Class, this effect is 5/6/7/8/10% instead. It allows you to do whacky things with katana, such as for surviving any OHK attacks or situations every. By spending at least 7 points to grab Combat Escape for Katana Combat. Besides, Katana Gear Boost is useful later on. Restores HP by 10/12/13/14/15% when you perform a jump recovery from an attack that launched or knocked you down. The 40 increased damage dealt with katana attacks is huge, and Braver Combination skill demands it. On a Sub Class, this effect is 2/4/6/8/10% instead. Increases the amount of HP recovered by 10/13/16/18/20% for yourself when using Restasigns. When in Brave Combat, for a specific time during the activation of a PA, negate the effect of getting launched or knocked down. ![]() When in Brave Combat, jump toward a locked-on target within range when using a Normal Attack. The duration of Brave Combat is shortened to 25/23/21/18/15s, however in return the cooldown time is also shortened to 100/90/80/70/60s.Īt the end of Brave Combat, restore HP up to 6/12/18/24/30% with 0.30% per hit and PP up to 20/40/60/80/100% with 1% per hit based on the number of hits landed during the Brave Combat period. ![]() Katana: Do a small slash with minimal reach followed by a blade sheathe that sends a horizontal circular shockwave blast.īow: Fire an arrow straight down from above at the target's last location. An indicator will appear when 5s is left. Use it again while the skill is still active to perform a powerful finisher. This article contains information based on pre-release data that is not concrete and is subject to change.įor 30s, gain an aura which decreases PP consumption to 80% and increases attack PP recovery to 150%. ![]()
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